Rachel Cullen's profile

The Descent - Interactive Fiction Project GAD1

INTERACTIVE FICTION FOR GAMES PROJECT
GAME: THE DESCENT
TEAM MEMBERS:
Roisin Bent (Fauna)
Alec Richardson (Flora)
Alisa Gavrilova (Merfolk)
Rachel Cullen (Cultists)

PART 1

1A - The City of Tears
My quest is the final quest in the game. It has the same basic mechanics as the previous quests, with the card building and an artifact on every level. The ending that the players get will depend on whether they collect none, some, or all five of these artifacts. My quest takes place at the very bottom of the cave, where the people who worship and gain power from the god Gog-Hoor, and who control everything that lives in the cave dwell. The quest starts after the players finish either the Merfolk level or after they go to and finish the Bonus level. There are three different artifacts for the quest since the final artifact appears on one of the three different boss levels, and the players need only obtain one to get the third ending. The Cursed Grimoire appears on the Dark Messiah boss stage and is obtained after it is stolen off of the altar, the Sacrificial Knife is obtained after it is taken from the altar on the High Bishop stage, and the Demon Harness is obtained after the first Horseman is defeated on the Twin Horsemen stage. 


1B
The story of the game is interwoven with the mechanics in several ways; Through the cards played with flavour text and how they are collected, through floor and boss descriptions, and through quest intros and outros. I unfortunately never got the chance to play the game due to a combination of CoVID-19 and due to having a lack of time to do so in my own schedule. Despite this, I still know a good bit about the game and its mechanics. The game is a deck building game with roguelike elements. The players play through a series of levels and collect different cards to improve their decks as they finish them. If a player dies, they may assume control of the enemies, however if all players die then the game is over. We wanted to create a game that encouraged teamwork so the player characters each have different obtainable cards that work better with eachother as opposed to on their own. The boss for each level is random, and they each have their own intros and descriptions. I got help from my other teammates to ensure that our levels all connected with eachother properly.

PART 2​​​​​​​
PART 3
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PART 4

The Descent - Interactive Fiction Project GAD1
Published:

The Descent - Interactive Fiction Project GAD1

Published:

Creative Fields